- 2012
Degree in media and music management Three semesters in Stuttgart, three in Hamburg.
- 2013
Semester abroad in Sydney International College of Management. The contacts I made there later make the move to Hamburg easier.
- 2014
First VR experience A lecturer brings an Oculus DK1 to university. The rollercoaster demo is crude, but it gets me thinking about where my career could go. The photo came later, with a Rift.
- 2014
Bachelor’s thesis on VR and live music In our bachelor’s theses, Fatih İnan and I work through the idea of bringing VR and concerts together. It lays the groundwork for NOYS VR.
- 2014
Managing my first bands Towards the end of my degree I manage a couple of small bands and realise this isn’t quite it.
- 2015
Starting NOYS VR Live music in VR, experienced together. First office: a back room on Stresemannstraße.
- 2015
EXIST founder grant It funds a good year of development for Fatih and me.
- 2016
Music WorX Accelerator A programme run by Hamburg Kreativ Gesellschaft: an office at Mindspace, coaching and contacts in Hamburg’s music industry.
- 2016
Talk at Reeperbahn Festival A talk to an industry audience that leads to our first contacts, among them the founder of the Elbjazz festival.
- 2017
Pascal Kuemper joins as fourth co-founder We meet him at Mindspace; he has come over from Silicon Valley.
- 2017
Subtenants at Redpinata NOYS VR moves into the Ottensen offices of the video production company Redpinata. Our conversations with Kim Dormann and Maxime Billon grow into a friendship.
- 2017
Delaware incorporation and a US investor tour Several weeks of investor meetings, aimed at entering the US market.
- 2017–18
Developing for the Oculus Quest Oculus suggests a port. We go all in on the Quest and use Google’s Seurat algorithm to prepare Unreal scenes for its mobile chip.
- 2018
Early access in the Oculus Store NOYS VR is released for the Oculus Rift, with recorded concerts.
- 2018
InnoRampUp by IFB Hamburg IFB Hamburg’s funding covers salaries and further development for about another year.
- 2018
Co-founding VRHQ With SpiceVR, Spherie and VR Nerds: around 650 square metres in the Speicherstadt for events, development and a showroom.
- 2018
The Quest launch is off At Oculus Connect it becomes clear that Facebook wants only games in the Quest Store. Our launch is off, and we have to rethink.
- 2019
Focus on location-based VR The NOYS stations at VRHQ are doing well, so we build a version for festivals and events. It’s finished by the end of 2019.
- 2020
COVID-19 Shortly after it’s finished, the pandemic brings all in-person events to a halt.
- 2020
Bizzlogic and Meadow We change course: at Bizzlogic we build Meadow, a platform for virtual events and conferences. Visitors only need a browser, no headset and no powerful computer.
- 2020
Virtual Production Studio Hamburg Inspired by “The Mandalorian”, I get the project off the ground: a festival LED wall in a warehouse in Billstedt becomes a studio. Camera tracking comes from our VR tracking system.
- 2020
CMO and Director of Sales at Bizzlogic I take over marketing and sales for Bizzlogic and Meadow.
- 2020–21
Procter & Gamble at CES, virtually Bizzlogic recreates P&G’s entire trade show stand in Meadow, in 2020 and again in 2021. The partnership runs for three to four years and helps the team grow.
- 2021
Music video for Mark Forster with virtual production At Virtual Production Studio Hamburg we shoot a music video for Mark Forster in front of the LED wall.
- 2021
Three-hour live show for Schwarzkopf Professional Produced entirely with virtual backgrounds on the LED wall and streamed to retailers.
- 2022
Bizzlogic grows to more than 30 people For the first time I lead my own team: four or five people in sales.
- 2022
Generative AI in sales With Stable Diffusion I design concept worlds for proposals, such as an onboarding metaverse for Zurich in Latin America. Scripts and voice-overs with AI follow later, along with my first local LLMs.
- 2023
Bizzlogic Metaverse Podcast With Johannes Crilly, I start an English-language podcast about the metaverse. Two episodes on YouTube. YouTube
- 2023
The team gets smaller After COVID, budgets shrink and Bizzlogic downsizes sharply. We end up as a small core team again.
- 2023
R&D Sessions on YouTube Monthly one-day sprints, in-house or with guest agencies, released on YouTube.
- 2024
Meadow 2.0 Meadow becomes a self-service platform where clients create and manage their own virtual experiences.
- 2024
Part-time at Redpinata Kim Dormann makes me an offer. I join part-time; my first project is the YouTube series “KopfSache” for Apotheken Umschau.
- 2025
Director Communications & Operations On Redpinata’s management team since January 2025, covering sales, format development, operations including the studios, and communications.
- 2025
An AI system of our own Self-hosted, with OpenWebUI and Whisper: an AI assistant for the whole team, a knowledge base and transcripts of our meetings.
- 2025
Video Podcast Studio opens I oversee the fit-out of our second studio. The Warming Sessions serve as its test run and give the team its workflows and documentation.
- 2025
Hosting the Warming Sessions Video podcast and live episodes from our own studio, the first on 17 July 2025. YouTube
- 2025
Live shopping pilot for OTTO Pitch, concept and live broadcast within a few weeks.
- 2025
Content Lab: Gaussian Splatting A three-day shoot for our own educational format on 3D scanning.
- 2025–26
Town halls and a hybrid conference Livestreams for CTS Eventim and P&O Ferrymasters, a hybrid cybersecurity conference for ACP.
- 2026
Brand Unification RecGround, DAMN, Virtual Production Studio and other sub-brands become one brand: Redpinata. Brand identity, website concept, new studio names, templates.
- 2026
Mobile control room in Croatia and Crete A reality format with a livestream for i&u Studios. In Croatia, project lead and sound engineer on site; Crete planned and scheduled from Hamburg.
- 2026
Live game show for Samsung Hands-on Samsung Show, live from Hamburg. Concept, games and show direction are my responsibility.
- 2026
Tournament streams from the arena Bilingual esports production for Summoners War, floor manager at the Lorcana tournament.
- 2026
AI across our workflows Enquiries go straight into the system, proposals take shape in a chat, meetings turn into tasks and episodes go out to YouTube automatically. Right now I’m automating rough cuts and motion design in DaVinci Resolve.
- 2026
Two years at Redpinata More than 80 projects led or co-led.