Director Communications & Operations at Redpinata, Hamburg

I take formats
from the first conversation
to broadcast.

Fabio Buccheri talking into a microphone in the podcast studio
Fabio Buccheri · Hamburg

Video podcasts, livestreams, live shows and events for brands, agencies and creators. I automate the workflows behind them with AI. Before that, music and ten years in VR. Unreal Engine has been with me since 2015.

Start a project

Director Communications & Operations at Redpinata, Hamburg

I take formats
from the first conversation
to broadcast.

Video podcasts, livestreams, live shows and events for brands, agencies and creators. I automate the workflows behind them with AI. Before that, music and ten years in VR. Unreal Engine has been with me since 2015.

Start a project
  • Fabio Buccheri talking into a microphone in the podcast studioFabio Buccheri · Hamburg
  • Hands-on Samsung Show, Samsung × MediaMarktSaturn
  • Leifheit Update, Video podcast · Leifheit
  • EA FC 26 · launch livestream, EA × NXT Studios
  • BMW Digital Dialogues, Virtual event in Meadow

Today at Redpinata

I’ve been Director Communications & Operations at Redpinata since January 2025, part of the management team with Kim Dormann and Maxime Billon. I run our studios in Hamburg and build AI workflows into everything we do, so the team can focus on the creative work.

Selected work

PGM 01 / 12July to August 2026, show on 22 August
Key visual of the Hands-on Samsung Show
Samsung × MediaMarktSaturn · July to August 2026, show on 22 August

01

Hands-on Samsung Show, live from Hamburg

Role: Project lead, editorial concept and game development, show direction

We built the game mechanics, questions and run of show around the Samsung products. Games and questions ran on Show-OS, our own show software. I also set up a pipeline so live-chat winners went on screen without anyone retyping names: from community management, via the file server, straight into the graphics.

Samsung × MediaMarktSaturn · Live game show, livestreamed, with the chat built in

Period: July to August 2026, show on 22 August

Live show · Livestream · Format development

02

Reality format with a mobile control room in Croatia

Role: Project lead and on-site sound engineer

As well as leading the project, I was part of the crew: I helped pack the kit and worked as sound engineer in the mobile control room in Croatia. An internal evaluation puts Splash House 2 at more than 440 million views across all platforms.

i&u Studios · Splash House 2 · Multi-day reality production with challenges and a livestream

Period: Spring 2026

IRL · Livestream

03

IRL livestreams, planned and run from Hamburg

Role: Planning, crew scheduling and leading from Hamburg

The crew is usually on location; I plan, schedule and lead from Hamburg. Projects include the EA FC 26 launch show at the Allianz Arena, Splash House 3 in Crete, a studio session in Marbella and an album listening session streamed vertically on TikTok from the Delphi Filmpalast.

EA FC 26 · i&u Studios · Two Sides · Amo & Aymen · Livestreams with mobile kit: Munich, Crete, Marbella, Berlin

Period: Since late 2024

IRL · Livestream · Remote

04

Show-OS: our own software for live shows

Role: Concept and co-development within the team

Scores, teams and overlays run from one system. Show-OS was used on the Samsung Show and on Splash House 3 in Crete. A planned MCP connection will let AI agents set up shows and build lower thirds.

Redpinata · in-house development · Show software for scores, teams and overlays

Period: 2026

Live show · Live graphics · Software

05

Bilingual tournament production

Role: Technical project lead, stage management on show day

Each language version had its own set and its own control room; on top of that came an LED wall and arena sound. I assembled and briefed the team: Redpinata crew plus external broadcast specialists.

MediaMarktSaturn · Summoners War · Esports livestream: a main stream in German, with a French stream in parallel

Period: September 2026

Livestream · Event

06

Hybrid staff town hall

Role: Project lead, scheduling, live operations and debrief

After the pilot we standardised the setup: PA, radio mics, stage design, cameras. What came up in the debrief went straight into the second edition.

CTS Eventim · On-site town hall, streamed live at the same time, with slides and camera feed side by side

Period: Pilot in March 2026, second edition on 4 September 2026

Event · Livestream

07

Social-first campaign and CTV spot

Role: Directing and project management; from summer 2025, project lead, including casting, on-set management and quality control

What began as a single production became an ongoing collaboration: a smart TV ad (CTV) with Austrian versions, plus 14 videos and 15 photos from two shoot days. In 2026 came interview formats, with casting.

Klosterfrau · via Scholz & Friends · Short clips and interview formats in 9:16 and 16:9, CTV spot with country versions

Period: January 2025 to July 2026, several production waves

Social content · CTV / advertising

08

Future Leader Talks: conversations with corporate board members

Role: Project lead, set build, production support, post-production coordination

The guests are current and former board members of major German companies. The series now has its own intro, and we also film on location with guests, in Frankfurt for instance.

Be Brave gUG · Video podcast series in the studio, plus video ads

Period: Since February 2025, more than 20 episodes

Video podcast

09

“Leading with AI”: a video podcast published with AI

Role: Workshop kick-off, format concept, channel set-up, project lead

From the format workshop and channel design to teasers that hook viewers in the first few seconds. I automated publishing to YouTube: AI writes titles, descriptions and chapters, and we’re piloting the first AI thumbnails, subject to sign-off.

shades&contrast · Video podcast with channel set-up, teasers and social clips

Period: July to October 2026

Video podcast · Format development · AI

10

YouTube series “KopfSache”

Role: Editorial work, editing, Shorts, thumbnails and publishing

My first project at Redpinata. The opening episode alone yielded ten Shorts as well as the main cut, and we released the Shorts over several weeks.

Apotheken Umschau · YouTube series with main episodes and Shorts, shot in the studio with virtual production

Period: November 2024 to March 2025

Social content · Virtual production

11

Launch video with virtual production

Role: Project management and line producing

I planned and ran the shoot, with a virtual production supervisor, technical production management and live editing on set, plus behind-the-scenes footage.

BAT · via Scholz & Friends Commerce · Video for the product launch and for retail, shot with virtual production

Period: May to June 2025

Virtual production · CTV / advertising

12

Workshops and partnerships with camera manufacturers

Role: Project lead for the workshops and the partnership, shooting and editing

Manufacturers demonstrated their technology to a trade audience in our studios, from a 12K camera to a video podcast workflow. For OBSBOT, I built a genlock plugin that syncs the Tail 2 camera with Unreal Engine. We also produced workflow charts and a technical white paper.

Blackmagic Design × Teltec · OBSBOT · Specialist workshops in the studio, partner content with a technical white paper, a case study and a studio tour

Period: April to October 2026

Workshop · Virtual production · Social content

More projects

2026

  1. Vita Health Media, Frankfurt Project management11
  2. TaKeTV Floor manager and broadcast crew02–10
  3. Start To Finish Consulting Project lead, video podcast02–09
  4. Makler und Vermittler Podcast Project lead, video podcast06–10
  5. Finally Freelancing, GreenLife Investment, PUNKT PR, VOIDS, virtualimmo Project lead, video podcastssince 2025
  6. Schröder & Weische Project lead, social clips04–08
  7. reHuman Consulting with the IV Jahreszeiten hotels Project lead, case study film06–09
  8. Baltic Wave, Baltic coast Project lead, satellite internet for a World Cup stream06
  9. Kiel Week Project lead, streamer shoot06
  10. Prototyp Rapstar Project lead05
  11. ACP IT Solutions, via PFG Project lead, hybrid conference01–02
  12. Aladin gGmbH Project lead, video talk and social reels03
  13. AFC Claims Project lead, webinar seriessince 2025

2025

  1. TaKeTV Project management, disclaimer production12
  2. P&O Ferrymasters Project lead, town hall livestream12
  3. Sans Péché Project lead, creative direction and AI for product videos11
  4. altcramer and EY Project management, podcast10
  5. YONEX Creative direction, concept and editorial for clips and a podcast with virtual production08–09
  6. OTTO Pitch and concept with Kim Dormann, project lead, live shopping pilot07
  7. Martin Pioch Consulting Editorial, project management and project lead for a format workshop and pilotspring

Formats of my own

What I do

I develop formats, run productions and manage our studios. I plan and lead IRL livestreams from Hamburg, produce video podcasts, host conversations and format workshops, build AI workflows into everything we do, and have worked with virtual production since 2020.

Format development
Concept, game mechanics, run of show, costing, pilot.
Production management
Crew, equipment, scheduling, show calling, debrief.
Studio management
Video Content Studio and Video Podcast Studio: bookings, changeovers, kit and workflows.
IRL livestreams
Planning mobile control rooms and Starlink, scheduling crew.
Video podcasts
Multi-camera, live editing, teasers and clips.
AI workflows
Automation from the first enquiry through proposals, planning and editing to publishing, with tools such as n8n and Resolve.
Hosting
My own video podcasts, format workshops with clients.
Virtual production
Green screen, tracking, Unreal Engine, now being connected to AI agents via MCP.
Start a project

With the Redpinata team, or as a sounding board for your project.

Career

2012–2014

Music and the first headset

I started out in music. Piano, guitar, a band of my own, then a degree in media and music management at Macromedia University in Stuttgart and Hamburg. In 2014 I put on a VR headset for the first time. From then on, I couldn’t shake one idea: live music in virtual spaces.

  • 2014 First VR experience
  • 2014 Bachelor’s thesis on VR and live music

2015–2019

NOYS VR

In 2015 I started NOYS VR with Fatih İnan and Jörg Kahlhöfer; Pascal Kuemper joined later. Unreal Engine was our technical foundation, and as a co-founder I helped decide on the development environment and software architecture. Then we went all in on a Quest version, until Facebook halted the launch in 2018. That same year we opened VRHQ with other Hamburg start-ups.

  • 2015 Starting NOYS VR
  • 2016 Talk at Reeperbahn Festival
  • 2017 Pascal Kuemper joins as fourth co-founder
  • 2017 Delaware incorporation and a US investor tour
  • 2018 Early access in the Oculus Store
  • 2018 InnoRampUp by IFB Hamburg
  • 2018 Co-founding VRHQ
  • 2018 The Quest launch is off

2020–2024

Meadow and virtual production

During the pandemic we changed course: Meadow brought Unreal worlds into the browser via pixel streaming. At Bizzlogic I was responsible for sales, marketing and business development, and sold Meadow to companies such as Procter & Gamble, BMW, SAP and Beiersdorf. Alongside that, in 2020, I set up an LED studio for virtual production with Redpinata and an event technology partner; our team built its backgrounds in Unreal. Bizzlogic is also where I built my first AI workflows, for proposals, scripts and voice-overs, plus early experiments with local LLMs.

  • 2020 Bizzlogic and Meadow
  • 2020 Virtual Production Studio Hamburg
  • 2020 CMO and Director of Sales at Bizzlogic
  • 2020–21 Procter & Gamble at CES, virtually
  • 2023 The team gets smaller
  • 2024 Meadow 2.0

2024–2026

Redpinata: live and AI

In late 2024 I joined Redpinata, where NOYS VR had rented office space back in 2017, and in January 2025 I moved into management. Today I run our studios in Hamburg and oversee live and broadcast productions, from town halls to a gaming arena. AI workflows now run through everything we do. On the green screen we use Unreal worlds as backgrounds, some of them AI-generated, and I’m currently connecting Unreal to AI agents via MCP.

  • 2025 Director Communications & Operations
  • 2025 Video Podcast Studio opens
  • 2025 Hosting the Warming Sessions
  • 2026 Brand Unification
  • 2026 Live game show for Samsung
  • 2026 AI across our workflows
  • 2026 Two years at Redpinata

All milestones

  1. 2012

    Degree in media and music management Three semesters in Stuttgart, three in Hamburg.

  2. 2013

    Semester abroad in Sydney International College of Management. The contacts I made there later make the move to Hamburg easier.

  3. 2014

    First VR experience A lecturer brings an Oculus DK1 to university. The rollercoaster demo is crude, but it gets me thinking about where my career could go. The photo came later, with a Rift.

  4. 2014

    Bachelor’s thesis on VR and live music In our bachelor’s theses, Fatih İnan and I work through the idea of bringing VR and concerts together. It lays the groundwork for NOYS VR.

  5. 2014

    Managing my first bands Towards the end of my degree I manage a couple of small bands and realise this isn’t quite it.

  6. 2015

    Starting NOYS VR Live music in VR, experienced together. First office: a back room on Stresemannstraße.

  7. 2015

    EXIST founder grant It funds a good year of development for Fatih and me.

  8. 2016

    Music WorX Accelerator A programme run by Hamburg Kreativ Gesellschaft: an office at Mindspace, coaching and contacts in Hamburg’s music industry.

  9. 2016

    Talk at Reeperbahn Festival A talk to an industry audience that leads to our first contacts, among them the founder of the Elbjazz festival.

  10. 2017

    Pascal Kuemper joins as fourth co-founder We meet him at Mindspace; he has come over from Silicon Valley.

  11. 2017

    Subtenants at Redpinata NOYS VR moves into the Ottensen offices of the video production company Redpinata. Our conversations with Kim Dormann and Maxime Billon grow into a friendship.

  12. 2017

    Delaware incorporation and a US investor tour Several weeks of investor meetings, aimed at entering the US market.

  13. 2017–18

    Developing for the Oculus Quest Oculus suggests a port. We go all in on the Quest and use Google’s Seurat algorithm to prepare Unreal scenes for its mobile chip.

  14. 2018

    Early access in the Oculus Store NOYS VR is released for the Oculus Rift, with recorded concerts.

  15. 2018

    InnoRampUp by IFB Hamburg IFB Hamburg’s funding covers salaries and further development for about another year.

  16. 2018

    Co-founding VRHQ With SpiceVR, Spherie and VR Nerds: around 650 square metres in the Speicherstadt for events, development and a showroom.

  17. 2018

    The Quest launch is off At Oculus Connect it becomes clear that Facebook wants only games in the Quest Store. Our launch is off, and we have to rethink.

  18. 2019

    Focus on location-based VR The NOYS stations at VRHQ are doing well, so we build a version for festivals and events. It’s finished by the end of 2019.

  19. 2020

    COVID-19 Shortly after it’s finished, the pandemic brings all in-person events to a halt.

  20. 2020

    Bizzlogic and Meadow We change course: at Bizzlogic we build Meadow, a platform for virtual events and conferences. Visitors only need a browser, no headset and no powerful computer.

  21. 2020

    Virtual Production Studio Hamburg Inspired by “The Mandalorian”, I get the project off the ground: a festival LED wall in a warehouse in Billstedt becomes a studio. Camera tracking comes from our VR tracking system.

  22. 2020

    CMO and Director of Sales at Bizzlogic I take over marketing and sales for Bizzlogic and Meadow.

  23. 2020–21

    Procter & Gamble at CES, virtually Bizzlogic recreates P&G’s entire trade show stand in Meadow, in 2020 and again in 2021. The partnership runs for three to four years and helps the team grow.

  24. 2021

    Music video for Mark Forster with virtual production At Virtual Production Studio Hamburg we shoot a music video for Mark Forster in front of the LED wall.

  25. 2021

    Three-hour live show for Schwarzkopf Professional Produced entirely with virtual backgrounds on the LED wall and streamed to retailers.

  26. 2022

    Bizzlogic grows to more than 30 people For the first time I lead my own team: four or five people in sales.

  27. 2022

    Generative AI in sales With Stable Diffusion I design concept worlds for proposals, such as an onboarding metaverse for Zurich in Latin America. Scripts and voice-overs with AI follow later, along with my first local LLMs.

  28. 2023

    Bizzlogic Metaverse Podcast With Johannes Crilly, I start an English-language podcast about the metaverse. Two episodes on YouTube. YouTube

  29. 2023

    The team gets smaller After COVID, budgets shrink and Bizzlogic downsizes sharply. We end up as a small core team again.

  30. 2023

    R&D Sessions on YouTube Monthly one-day sprints, in-house or with guest agencies, released on YouTube.

  31. 2024

    Meadow 2.0 Meadow becomes a self-service platform where clients create and manage their own virtual experiences.

  32. 2024

    Part-time at Redpinata Kim Dormann makes me an offer. I join part-time; my first project is the YouTube series “KopfSache” for Apotheken Umschau.

  33. 2025

    Director Communications & Operations On Redpinata’s management team since January 2025, covering sales, format development, operations including the studios, and communications.

  34. 2025

    An AI system of our own Self-hosted, with OpenWebUI and Whisper: an AI assistant for the whole team, a knowledge base and transcripts of our meetings.

  35. 2025

    Video Podcast Studio opens I oversee the fit-out of our second studio. The Warming Sessions serve as its test run and give the team its workflows and documentation.

  36. 2025

    Hosting the Warming Sessions Video podcast and live episodes from our own studio, the first on 17 July 2025. YouTube

  37. 2025

    Live shopping pilot for OTTO Pitch, concept and live broadcast within a few weeks.

  38. 2025

    Content Lab: Gaussian Splatting A three-day shoot for our own educational format on 3D scanning.

  39. 2025–26

    Town halls and a hybrid conference Livestreams for CTS Eventim and P&O Ferrymasters, a hybrid cybersecurity conference for ACP.

  40. 2026

    Brand Unification RecGround, DAMN, Virtual Production Studio and other sub-brands become one brand: Redpinata. Brand identity, website concept, new studio names, templates.

  41. 2026

    Mobile control room in Croatia and Crete A reality format with a livestream for i&u Studios. In Croatia, project lead and sound engineer on site; Crete planned and scheduled from Hamburg.

  42. 2026

    Live game show for Samsung Hands-on Samsung Show, live from Hamburg. Concept, games and show direction are my responsibility.

  43. 2026

    Tournament streams from the arena Bilingual esports production for Summoners War, floor manager at the Lorcana tournament.

  44. 2026

    AI across our workflows Enquiries go straight into the system, proposals take shape in a chat, meetings turn into tasks and episodes go out to YouTube automatically. Right now I’m automating rough cuts and motion design in DaVinci Resolve.

  45. 2026

    Two years at Redpinata More than 80 projects led or co-led.

Fabio Buccheri on a film set, with set pieces, lights and a boom mic behind him
Fabio Buccheri · Hamburg

About me

I care about getting ideas to the point where they run reliably, and about building teams that don’t hinge on one person.

Hamburg. Music, then VR, now live production and AI.

Let’s talk.

Get in touch about projects or workshops, or just to swap ideas. Drop me a line and I’ll get back to you quickly.

Already have a project in mind? In the Redpinata configurator you can put together studio, format and services in a few steps and get a first idea of the cost. The page is in German. Open the configurator